Automatic Rifle 1 2
Type Ballistic
Dmg Pen Hit
1 2
Min S M L Max
2 4 6 12
Ammo AR-6 8 ◯◯◯◯
◯◯◯◯
Mount
GM
2
Slots
IRS
OP
4
IRS
UN
4
Infantry
Submachine Gun 1 1
Type Ballistic
Dmg Pen Hit
5
Min S M L Max
1 2 4 6
Ammo HG-9 10 ◯◯◯◯◯
◯◯◯◯◯
Mount
GM
1
Slots
IRS
OP
3
IRS
1
Infantry
Shotgun 1 1
Type Ballistic
Dmg Pen Hit
2 1
Min S M L Max
2 4 4
Ammo BS-2 10 ◯◯◯◯◯
◯◯◯◯◯
Mount
GM
2
Slots
IRS
OP
2
Infantry
Light Machine Gun 2 4
Type Ballistic
Dmg Pen Hit
1 3
Min S M L Max
2 3 5 10
Ammo AR-6 10 ◯◯◯◯◯
◯◯◯◯◯
Mount
GM
3
Slots
IRS
OP
3
Infantry
Marksman Rifle 1 3
Type Ballistic
Dmg Pen Hit
1 1
Min S M L Max
2 4 8 16
Ammo AR-6 8 ◯◯◯◯
◯◯◯◯
Mount
GM
2
Slots
IRS
OP
4
IRS
UN
1
Infantry
Precision Rifle 1 4
Type Ballistic
Dmg Pen Hit
1 1 1
Min S M L Max
3 6 10 18
Ammo AR-8 5 ◯◯◯◯◯
Mount
GM
2
Slots
IRS
OP
6
IRS
UN
1
Infantry
Heavy Machine Gun 3 8
Type Ballistic
Dmg Pen Hit
2 1 2
Min S M L Max
2 5 9 16
Ammo AM-12 6 ◯◯◯
◯◯◯
Mount
GM
4
Infantry
Rocket 1E 1 2
Type Rocket
Dmg Pen Hit
4 1
Min S M L Max
1 3 8 8
Ammo 1
Mount
GM
2
Explosive, Infantry

Reflex Sight 1 1
Min S M L Max
+2
Mount
IRS
OP
1
Infantry
Telescopic Sight x4 1 2
Min S M L Max
+1 +1 +1
Mount
IRS
OP
2
Infantry
Telescopic Sight x8 1 2
Min S M L Max
-1 +1 +2
Mount
IRS
OP
3
Infantry
Laser Sight 1 1
Min S M L Max
+1
Mount
IRS
1
Infantry
Bipod 1 1
Skill -1
Mount
IRS
UN
1
Infantry
Body Armor 1 2
Def
Armor
1
Mount
VST
1
Digital Optic DL-6 1 5
Min S M L Max
+1 +1 +1
Mount
DI
1
Ballistics Module 1 10
Req Ballistic
Min S M L Max
+1 +2
Skill -1
Mount
DI
1

Ammo Pack, HG-9 1 1
Ammo HG-9 5
◯◯◯◯◯
Action Restore Ammo for one Weapon.
Ammo Pack, AR-6 1 1
Ammo AR-6 5
◯◯◯◯◯
Action Restore Ammo for one Weapon.
Ammo Pack, AR-8 1 1
Ammo AR-8 4
◯◯◯◯
Action Restore Ammo for one Weapon.
Ammo Box, HG-9 2 2
Ammo HG-9 10
◯◯◯◯◯ ◯◯◯◯◯
Action Restore Ammo for one Weapon.
Ammo Box, AR-6 2 2
Ammo AR-6 10
◯◯◯◯◯ ◯◯◯◯◯
Action Restore Ammo for one Weapon.
Ammo Box, AR-8 2 2
Ammo AR-8 8
◯◯◯◯ ◯◯◯◯
Action Restore Ammo for one Weapon.
Ammo Box, AM-12 2 2
Ammo AM-12 6
◯◯◯◯◯◯
Action Restore Ammo for one Weapon.
Ammo Box, BS-2 2 2
Ammo BS-2 10
◯◯◯◯◯ ◯◯◯◯◯
Action Restore Ammo for one Weapon.

Specialist 5
Type Unit
Skill
-1
Modify unit capabilities.
Expert 10
Type Unit
Skill
-2
Modify unit capabilities.
Mobile 4
Type Unit
Move Mobile
+1 +1
Modify unit capabilities.
Loaded 4
Type Unit
Cargo Embark
+2 +2
Modify unit capabilities.
Hollow-Point 3
Type Ammunition
Dmg Pen
+1 -1
Modify weapon capabilities.
Armor-Piercing 3
Type Ammunition
Dmg Pen
+1
Modify weapon capabilities.
Tracer 2
Type Ammunition
Dmg Pen
Trigger Unit makes an attack.
Effect Reduce Difficulty by 1 for attacks made on the next turn.

Gun Mount, Light 2 2
Mount
TR-S
1
Slots
GM
3
Crew
Gun Mount, Heavy 3 3
Mount
TR-S
2
Slots
GM
4
Crew
Weapon Station 1A 3 4
Mount
TR-S
1
Slots
GM
3
DI
1
Weapon Station 2T 4 5
Mount
TR-S
1
Slots
GM
2
GM
2
DI
1
Multifire
Weapon Station 2B 4 7
Mount
TR-S
2
Slots
GM
3
GM
2
Gun Turret 1K 4 7
Mount
TR-M
1
Slots
GM
4
TR-S
1

Rifle Squad 4 4
Type Infantry Cargo 4 Skill 4 Init 12
Mode Foot Diff +1 Move 1
Def Mobile 3
Int
4 ◯◯◯◯
Slots
VST
1
BKP
2
Resilient
Sniper Team 2 6
Type Infantry Cargo 2 Skill 3 Init 10
Mode Foot Diff +2 Move 1
Def Mobile 3
Int
2 ◯◯
Slots
VST
1
BKP
1
Resilient
AMR-1 Armored Personnel Carrier 10 12
Type Vehicle Cargo 4 Skill 5 Init 5
Mode Wheeled Embark 4 Diff Move 10
Tow 8 Def 2 Mobile 1
Armor F R L R
10 ◯◯◯◯ ◯◯ ◯◯ ◯◯
Int
4 ◯◯◯◯
Move Eng Power
Crits ◯◯
Slots
TR-S
2
RHN-2 Armored Fighting Vehicle 10 15
Type Vehicle Cargo 2 Skill 5 Init 5
Mode Wheeled Embark 2 Diff Move 8
Tow 6 Def 2 Mobile 1
Armor F R L R
12 ◯◯◯◯ ◯◯◯ ◯◯◯ ◯◯
Int
3 ◯◯◯
Move Eng Power
Crits ◯◯
Slots
TR-M
1

Foxhole 5
Type Reinforcement Build 2
Def Diff
+1 +1
Int
3 ◯◯◯◯◯
Tripod, Light 2
Type Emplacement Build 1
Skill
-2
Slots
GM
3
Crew
Tripod, Heavy 3
Type Emplacement Build 2
Skill
-2
Slots
GM
4
Crew
Mine Field, Anti-Personnel 5
Type Ordnance Build 4
Dmg Pen Hit Save Cap
1 1 5 4 3
Trigger Unit of ☗Cap+ enters this tile.
Effect Roll 1d6 for each Hit.
For each roll less than Save, apply damage.
Uses ◯◯
Concealed
Mine Field, Anti-Vehicle 7
Type Ordnance Build 2
Dmg Pen Hit Save Cap
2 1 5 5 6
Trigger Unit of ☗Cap+ enters this tile.
Effect Roll 1d6 for each Hit.
For each roll less than Save, apply damage.
Uses ◯◯
Concealed
Sentry Turret, Light 5
Type Emplacement Build 2
Diff Def Skill Init
+2 6 2
Armor F
1
Int
1
Slots
TR-S
1
Auto
Sentry Turret, Medium 7
Type Emplacement Build 2
Diff Def Skill Init
+1 6 2
Armor F
1
Int
2 ◯◯
Slots
TR-S
2
Auto